PAINTING · FINE ART
Painting · Illustration · Character Design · World Building
PAINTING · FINE ART
FANTASY · CREATURE ILLUSTRATION
LANDSCAPE · FINE ART
FANTASY · CREATURE ILLUSTRATION
EXPERIMENTAL · FINE ART
NATURE · FINE ART
FANTASY · WILDLIFE ILLUSTRATION
FANTASY · NARRATIVE ILLUSTRATION
CHARACTER & WORLD DEVELOPMENT
Original monsters, creatures, character collections, and the growing world they call home.
CHARACTER DEVELOPMENT
Mike began as a three-dimensional object and evolved into a recurring illustrated character with his own personality, expressions, and uses.
01
The physical object that started the character.
02
Translating the physical idea into a recognizable illustrated character.
03
Expanding the character while keeping his visual identity consistent.
04
Applying the character across content, products, and visual storytelling.
CHARACTER COLLECTIONS
Distinct characters designed with their own personalities and silhouettes while maintaining a cohesive visual identity.
CHARACTER DESIGN · ILLUSTRATION · CONCEPT DEVELOPMENT
Familiar creative tools transformed into distinct personalities while maintaining a shared visual language.
CHARACTER DESIGN · ILLUSTRATION · CONCEPT DEVELOPMENT
A nostalgic candy concept developed into a colorful family of creatures with varied forms and a cohesive visual identity.
CHARACTER DESIGN · ILLUSTRATION · CONCEPT DEVELOPMENT
Familiar candy forms reimagined as a coordinated collection of playful bugs, each built around a recognizable visual idea.
CREATIVE PROJECTS
Original concepts developed into illustrated worlds, physical products, and immersive creative experiences.
EDITORIAL DESIGN · ILLUSTRATION · CHARACTER DEVELOPMENT · WORLD BUILDING
An illustrated guide bringing the characters, creatures, classifications, and lore of Prismatica together into one cohesive world.
PRODUCT CONCEPT · ILLUSTRATION · PRODUCT DESIGN · CREATIVE PRODUCTION
A creative product experience combining original artwork, individual surprises, and a cohesive visual concept across the full calendar.
CONCEPT DEVELOPMENT · PHYSICAL MAKING · MINIATURE DESIGN · VISUAL STORYTELLING
A found ceramic skull transformed into a miniature portal to Prismatica, combining fabrication, environmental storytelling, and character-world design.